Tuesday, 11 October 2011

KIDS PLAY AREA

Software Used
 3D Studio Max 2010 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3  and Adobe After Effects 

CAMERA PAN VIDEO
CAMERA I

CAMERA II

OCCLUSION MAP
(CAMERA I) 

 CAMERA II

TOP VIEW

 FLOOR PLAN OVERVIEW BY JASPREET KAUR

Sunday, 9 October 2011

STRATFORD HALL GREAT HOUSE

Software Used
 3D Studio Max 2010 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3 

FIRST CAMERA VIEW
 SECOND CAMERA VIEW
OCCLUSION MAP
CAMERA ONE OCCLUSION MAP
CAMERA SECOND OCCLUSION MAP


WIRE FRAME RENDER

WORK FLOW

REFERENCE IMAGE


Sunday, 11 September 2011

Ocean Scene

 Software Used 
 Autodesk 3D Studio Max 2012 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3 
 Lights used - Target Direct 


Occlusion Map

Wednesday, 17 August 2011

Ring with Heart Shadow

 Software Used 
 Autodesk 3D Studio Max 2010 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3 
 Lights used - Target Spot 


OCCLUSION MAP


Sunday, 26 June 2011

Drums and Wooden boxes

 Software Used 
 Autodesk 3D Studio Max 2012 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3 


OCCLUSION MAP

WIRE FRAME RENDER