Tuesday, 11 October 2011

KIDS PLAY AREA

Software Used
 3D Studio Max 2010 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3  and Adobe After Effects 

CAMERA PAN VIDEO
CAMERA I

CAMERA II

OCCLUSION MAP
(CAMERA I) 

 CAMERA II

TOP VIEW

 FLOOR PLAN OVERVIEW BY JASPREET KAUR

Sunday, 9 October 2011

STRATFORD HALL GREAT HOUSE

Software Used
 3D Studio Max 2010 - Modeling, Texturing, Lighting and Rendering 
 Rendering Engine - Mental Ray 
 Editing - Photoshop CS 3 

FIRST CAMERA VIEW
 SECOND CAMERA VIEW
OCCLUSION MAP
CAMERA ONE OCCLUSION MAP
CAMERA SECOND OCCLUSION MAP


WIRE FRAME RENDER

WORK FLOW

REFERENCE IMAGE